Current state of development


The development of Settle the World does not stand still, even if the impression may sometimes appear.

In the last few weeks, I was forced to rewrite the entire graphics and unit system of the game from scratch.

Over the course of a year, I have repeatedly added new functionalities and graphics. The original design, however, was not designed for this, as the game was supposed to be playable within six months as an entry for a competition.

So the programme code became more and more chaotic and confusing.
Due to other restrictions, it was also no longer possible to add new buildings or units.
So I was faced with the choice of letting Settle the World "die" or investing a lot of work and completely rewriting the game.

The graphics system is now much simpler. I'm not quite finished yet, there are a few graphic errors, but my development version is at least playable again.

The number of bitmaps needed in the memory could be reduced, so that more valuable Chip RAM is free during the game. This can be used later, for example, for in-game music tracks.

I am also working on the citizen happiness system.
I noticed that it was not understandable for the players why some citizens of a city are unhappy and some are not.

Now, in my development version, you can click on the smilie icon at the bottom right of a city and when you move the mouse cursor over a house, information about what makes the residents happy or what they are missing is displayed on the right side of the screen.

It's not quite finished yet, but it's already very helpful.

Unfortunately, it will be a while before I can release a new version of Settle the World.
The restructuring of the game and the following search for bugs took a lot of time.

...enough writing, now I'll continue working on the new farms for Settle the World ;-)

Get Settle the World (Amiga)

Comments

Log in with itch.io to leave a comment.

Very cool work. Keep it up!