Supply wagons and mount horses outside cities
In my development version a few "little things" have been finished again (...took me over a week for these "little things"...that was really complicated!), these functions will be integrated in the next update.
Soldiers (and experienced soldiers, free colonists and scouts without horses) can now also mount horses outside of towns.
However, this only works for soldiers if their supply of muskets is completely filled up.
Furthermore, there is now a "Supply Wagon".
This can be built in cities as soon as an armoury has been built.
This wagon is filled with 100 muskets and supplies wounded soldiers with new muskets and thus "heals" the unit.
In addition, the supply wagon is also able to turn colonists into soldiers outside of cities.
The supply wagon can be refilled with new muskets in cities.
Refilling soldiers with muskets does not cost any movement points, so that several units can be "healed" every turn.
The supply wagon is used to keep units ready to fight in a combat area far away from the own cities.
Due to the large distances on the map, the player would otherwise have to spend time bringing wounded units to his own cities for replenishment, or build cities near the enemy territory.
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Get Settle the World (Amiga)
Settle the World (Amiga)
A turn-based building and trading game with a focus on local multiplayer for Amiga computer.
Status | In development |
Author | theotheoderich |
Genre | Strategy |
Tags | Amiga, Difficult, Local multiplayer, Management, Multiplayer, Pixel Art, Retro, Tileset, Trading, Turn-based Strategy |
Languages | German, English |
More posts
- Bugfix Update - May 2024May 20, 2024
- Video Interview & Let´s Play (in German language)Apr 24, 2024
- The Election UpdateApr 17, 2024
- Update of the development version - January 2024Jan 04, 2024
- Settle the World now works with an AROS Kick-ROMNov 22, 2023
- Development versions available for downloadNov 17, 2023
- The Farm UpdateAug 27, 2023
- Current development status of the farmsAug 01, 2023
- Improved pathfindingJul 19, 2023
- Current state of developmentJul 04, 2023
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